All 11 species, every variant, and what each one costs.
Chapter 7 Season 4 — “Override” — brought a new generation of sprites with a new set of abilities. There are 11 species this season, each collectable in three forms: Normal, Gold and Cheatmaster. That is 33 variants to extract if you want the season complete.
The table below is the whole roster: what each sprite does, where the game says to look for it, and what every variant costs in Sprite Dust. The prices are read out of the live game build rather than copied between fan sites, which matters this season more than most — Epic re-priced the catalogue, and Rare sprites in particular are far cheaper than they were.
| Sprite | Rarity | Ability | Where to find it | Normal Dust | Cheatmaster Dust | Gold Dust |
|---|---|---|---|---|---|---|
| Rare | Find an 8-Bit Shotgun in your first chest and gain a score multiplier for it. | Spotted near high and mountainous areas | 1,250 | 1,500 | 1,500 | |
| Rare | Upgrades a random item in the player's inventory with each Level Up! | Spotted near high and mountainous areas | 100 | 1,500 | 1,500 | |
| Rare | Grants a bush on you after a duration, gain a bush on elimination at max level. Time between bush activating decreases with each Level Up! | — | 100 | 1,500 | 1,500 | |
| Mythic | Only levels up by winning matches. Level up faster with Crown Wins. New variants unlocked after mastering! | Spotted near high and mountainous areas | 2,000 | 2,400 | 2,400 | |
| Legendary | Grants the ability to perform another jump while mid-air! Cooldown between jumps decreases with each Level Up! | Spotted near high and mountainous areas | 1,750 | 2,100 | 2,100 | |
| Rare | Recover some health or shields after being damaged after a short duration. Increase amount healed with each Level Up! | Spotted near high and mountainous areas | 100 | 1,500 | 1,500 | |
| Epic | Enter Hangtime with improved accuracy when aiming while jumping and falling. Accuracy increases with each Level Up! | Found in the world at nighttime | 1,750 | 2,100 | 2,100 | |
| Mythic | Grants random items at each level, only levels up by consuming items. Item quality increases with each Level Up! | Spotted near high and mountainous areas | 2,000 | 2,400 | 2,400 | |
| Epic | Automatically reload unequipped weapons over time. Reloads equipped weapon at max level. Automatic reload gets faster with each Level Up! | Spotted near high and mountainous areas | 1,500 | 1,800 | 1,800 | |
| Epic | Gotta Go Fast! Sprint faster with each Level Up! | Spotted near high and mountainous areas | 1,500 | 1,800 | 1,800 | |
| Epic | Grants the ability to hover with the Help of Tails! Hover speed increased with each Level Up! | Spotted near high and mountainous areas | 1,500 | 1,800 | 1,800 |
Levelling one of them is its own problem — every level costs double the last, and two sprites ignore ordinary experience entirely. How to level up and master sprites.
The main route this season is the Cheat Code Injector: strips fixed to walls and floors around the named locations, which you interact with and then enter a short code of directional inputs. The colour of the strip tells you the tier of what it will hand over — blue for Rare, purple for Epic, gold for Legendary. Sprite chests and sprites wandering loose in the world are the other two ways, and they behave as they did last season.
The lobby’s Admin Panel is the fourth route, and it is the only one that costs nothing and needs no match: several of the Cheatmaster variants in the table above are handed out by a code typed into the panel. See all 22 working Lobby Hack codes.
Every sprite this season comes in three variants, and they are cosmetic: a Gold sprite does exactly what its Normal does. What differs is the price. A Normal is the cheapest form of a given sprite, and Gold and Cheatmaster cost the same as each other — so if you are saving Dust for one of the two, the choice is purely which one you would rather look at.
Rarity and variant are separate axes and it is worth not conflating them: rarity is a property of the species and never changes, while the variant is which copy of it you hold. Every sprite by rarity covers the first; the Dust columns above cover the second.
Summoning every one of this season’s 33 variants from Dust, with none of them extracted in a match, would come to 54,350 Dust — individual costs run from 100 up to 2,400. Nobody pays that in practice, because extracting a sprite you find is free and duplicates convert into Dust; the figure is useful as the ceiling rather than the bill. How Sprite Dust works covers where it comes from.
Override also added the Sprite Garden, a separate island where your collection is displayed and where you can visit other players’ gardens. Sprites from last season stay visible there, and anything you extract this season joins it automatically. It answers “what do I have” nicely; what it does not answer is what you are still missing, what that will cost, or who among the people you play with has the one you need — which is what a tracker is for.
Sprites Vault shows this season beside every earlier one in a single grid: tap a sprite once to mark it owned, again to mark it mastered, and filter down to just Chapter 7 Season 4 when that is the question. It works in a browser with no account at all — your collection is saved in the browser until you decide you want it to follow you between devices — and it runs as a Telegram Mini App and a Discord Activity from the same collection.
Where these numbers come from: the abilities, acquisition hints and Dust costs on this page are extracted from the live Fortnite build on each update. If one of them disagrees with what the game charges you, tell us.